Deadlock patch Update, released 2026-06-30T17:37:32Z: 24 heroes and 4 items changed.
General changes
King of the Hill objective has been rethemed and renamed to "Unstable Rift"
Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
Rift Troopers drop no souls when killed
Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
Any players in the Unstable Rift Zone are now revealed on the minimap
Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
Urn runner can no longer parry
Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
Urn is deposited immediately at the drop off point.
Urn runner gets +4 permanent buffs on deposit
Urn is now louder when it talks and is easier to hear by nearby enemies
After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
There are two debug commands you can use to test these out
citadel_force_spawn_idol - This spawns the Urn
citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
Reworked Boon reward table
Health per boon reduced by 5%
All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
Rejuv buff duration reduced from 4 minutes to 3
Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
Guardian bounty reduced from 1500 to 1250
Hero changes
Abrams
Siphon Life T3 reduced from +3m Radius to +2m
Shoulder Charge T3 reduced from -20s Cooldown to -18s
Apollo
Riposte T1 increased from -7s Cooldown to -8s
Riposte grace window to target after channel increased from +1s to +1.3s
Riposte cast range increased from 25m to 35m
Riposte targeting angle increased from 70 to 90
Flawless Advance Heal on hero hit spirit scaling increased from 1 to 1.3
Itani Lo Sahn T3 increased from +40% Bonus Damage to +50%
Billy
Bullet damage per boon reduced by 10%
Bashdown melee scaling reduced from 1.1 to 0.9
Bashdown T3 reduced from 60% Heavy Melee damage to 50%
Rising Ram T3 Max HP Damage reduced from 10% to 8%
Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
Celeste
Dazzling Trick cooldown reduced from 35s to 32s
Radiant Daggers buff duration increased from 25s to 30s
Radiant Daggers spirit scaling increased from 0.56 to 0.63
Shining Wonder bounce range increased from 15.5m to 16.5m
Shining Wonder damage increased by 10%
Drifter
Health per boon increased from 41 to 43 (global hp boon reduction is after this)
Rend cast time reduced from 0.5s to 0.4s
Rend post cast time reduced from 0.5s to 0.4s
Rend T2 increased from -7s Cooldown to -8s
Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
Bloodscent T2 increased from 18% missing health heal to +24%
Dynamo
Rejuvenating Aurora regeneration increased from 25/s to 30/s
Grey Talon
Rain of Arrows cooldown increased from 23s to 25s
Guided Owl permanent spirit bonus reduced from 10 to 8
Haze
Sleep Dagger T1 increased from -8% Bullet Resist to -10%
Sleep Dagger T2 increased from -17s Cooldown to -18s
Smoke Bomb T3 increased from +40% Bullet Lifesteal to +50%
Holliday
Powder Keg velocity reduced slightly
Powder Keg charge delay increased from 7s to 7.5s
Powder Keg spirit scaling reduced from 1.4 to 1.2
Powder Keg T3 reduced from +100 Damage to +80
Ivy
Entangling Thorns spirit scaling increased from 0.45 to 0.55
Kudzu Connection Replicated Healing per boon scale increased from +0.5 to +0.85
Air Drop cooldown reduction when used on allies increased from -25% to -30%
Lash
Ground Strike cooldown reduced from 21s to 18s
Flog angle increased from 30 to 38
Mina
Rake missing health as damage increased from 5% to 6%
Sanguine Retreat T3 now also increases range by +3m
Nox Nostra damage increased from 4.45 to 4.6
Nox Nostra T1 damage increased from +1.74 to +1.9
Mo & Krill
Sand Blast T2 slow increased from -25% to -30%
Sand Blast T3 increased from -20s Cooldown to -25s
Combo bonus max health per kill increased from 30+1/boon to 40+2/boon
Paige
Health per boon increased from 29 to 33
Bookwyrm T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
Bookwyrm T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
Bookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
Plot Armor T1 fire rate spirit scaling increased from 0.13 to 0.16
Plot Armor T3 increased from 75% Barrier to 100%
Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
Rallying Charge T3 Max Amp increased from +50% to +70%
Paradox
Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
Pocket
Bullet damage per boon reduced from 0.16 to 0.14
Flying Cloak T3 reduced from -12s Cooldown to -11s
Rem
Tag Along healing per second spirit scaling reduced from 0.66 to 0.4
Tag Along T3 missing health spirit scaling reduced from +0.02 to +0.016
Lil Helpers Spirit Resist reduced from 15% to 12%
Lil Helpers T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
Lil Helpers T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
Lil Helpers T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
Seven
Lightning Ball charge delay reduced from 7s to 6s
Storm Cloud time to expand increased from 1.5s to 3.5s
Storm Cloud damage interval increased from 0.25s to 0.3s (DPS unchanged)
Storm Cloud T2 now also increases Initial Radius by +5m
Shiv
Alt Fire damage now has a custom value per boon (+0.2)
Alt Fire ammo consumed per shot increased from 3 to 5
Alt Fire knockback movement is now disabled by slowing hex state
Serrated Knives cooldown reduced from 18s to 16s
Slice and Dice now deals +25 light melee damage (75 total) instead of 60 spirit damage
Slice and Dice changed from -6% Spirit Resist to +4% Damage Amp
Bloodletting T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
Bloodletting T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
Killing Blow now deals damage to troopers and neutrals along the way
Killing Blow executing a hero now instantly fills the rage bar
Killing Blow now has the T3 "recast within 20s on a hero kill" as part of the base ability
Killing Blow Full Rage Damage Bonus reduced from +12% to +8%
The Doorman
Doorway cooldown increased from 40s to 45s
Vindicta
Stake T2 reduced from -20s Cooldown to -22s
Crow Familiar T2 increased from -12s Cooldown to -16s
Crow Familiar collision radius between each crow increased slightly
Assassinate Max Bonus Damage spirit scaling increased from 2 to 2.3
Viscous
Splatter T3 spirit scaling reduced from +1.1 to +1.0
Puddle Punch T3 increased from -12s Cooldown to -14s
Goo Ball T3 increased from +6s Duration to +7s
Vyper
Screwjab Dagger T3 now also reduces charge delay from 4s to 2s
Slither T3 spirit scaling increased from 0.6 to 0.8
Warden
Bullet damage per boon reduced from 0.34 to 0.28
Willpower T2 increased from -22s Cooldown to -24s
Willpower T3 increased from +2.5 spirit power scaling to +2.7
Item changes
Scourge
Max Health DPS reduced from 3.5% to 2.6%
Max Health DPS now scales with spirit power (0.0055)
Mystic Shot
Cooldown increased from 8s to 9s
Toxic Bullets
Bleed damage increased from 1.7% to 1.9%
Cursed Relic
Damage Penalty increased from -10% to -14%
Source: HUBLOCK (hublockgg.com) — free Deadlock statistics site, English and Russian. Hero win rates are computed over a rolling 14-day window from public match data (deadlock-api.com); patch notes are mirrored from Valve's official Deadlock changelog and translated to Russian. Deadlock is a game by Valve Corporation; HUBLOCK is an independent fan project and is not affiliated with Valve.